Live Quiz engine

A timer that a reload cannot reset.

The clock runs on the server, so refreshing the page, losing signal, or switching device does not hand anyone extra time. Play solo, against a room of up to 200, or instructor led.

  • Server side timer that survives a reload or a dropped connection
  • Up to 200 players in one live game
  • Solo, group and instructor led from the same engine
Live room · 4KJ8
Server clock00:14
Question 7 of 20132 players connected
1S. Okafor2,140
2D. Marchetti1,980
3P. Nguyen1,875
Reloading the page resumes at this question, on this clock
Three modes

One engine, three ways to run it.

The same quiz works in all three. You do not rebuild it to change how it is delivered.

Solo

One player at their own pace. Sessions resume exactly where they stopped, including the clock.

Group

Up to 200 players in a shared room with a live leaderboard. Join by code, no account required.

Instructor led

You control the pace, reveal answers when you choose, and see responses land question by question.

Controls

What you can turn on, and what it protects against.

The controls below exist so the same engine can run a warm up quiz and something that counts.

Timing

3
Server side clock
Time is held and decided on the server. A reload, a browser crash or a device swap does not return time to the player.
Per question timer
Set a clock on individual questions, so a hard question cannot absorb the whole session.
Session resume
An interrupted attempt reopens at the same question with the real elapsed time, rather than restarting or ending.

Integrity

3
Question randomisation
Each player receives a different question order, so a shared screenshot has little value.
Option randomisation
Answer options shuffle per player, so position cannot be passed around as the answer.
Single use access
Access codes expire on submit, which prevents a second attempt on a shared link.

Delivery

3
Solo
One player at their own pace, with the session held server side so it can be picked up later.
Group
Up to 200 players in one room with a live leaderboard. Players join by code with no account.
Instructor led
You advance the questions and choose when answers are revealed, with responses landing as they arrive.
Running one

From quiz to room in under a minute.

Hosting takes three steps, and players need nothing installed.

01

Pick a quiz

Use one you built, one generated from your material, or one from the community catalogue.

02

Share the code

Players join from any browser with a short code. No app and no account.

03

Run it

Watch answers land live, then close with a summary of who struggled and on which topic.

Questions

Common questions.

What happens if a player loses connection?

Their session is held on the server. They rejoin with the same code and resume at the question they were on, with the clock reflecting real elapsed time.

Do players need an account?

No. They enter a code and a name. You can require accounts if you want results tied to identities.

Is 200 a hard limit?

It is the tested ceiling for a single room. For larger events, talk to us about running parallel rooms.

Can I use it for something graded?

Yes. Combine the server side clock with randomised order and single use codes, and the result is defensible enough for assessment rather than warm up.

Run one now

Host a live quiz and watch the room answer in real time.

Pick a quiz, share the code, and see how it behaves when someone reloads the page halfway through.